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Thread Statistics | Show CCP posts - 85 post(s) |
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CCP Lebowski
C C P C C P Alliance
609

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Posted - 2015.06.15 19:15:19 -
[1] - Quote
Reserved
CCP Lebowski | EVE Quality Assurance | Team Five-0
@CCP_Lebowski
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CCP Lebowski
C C P C C P Alliance
609

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Posted - 2015.06.15 19:25:14 -
[2] - Quote
Reserved
CCP Lebowski | EVE Quality Assurance | Team Five-0
@CCP_Lebowski
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CCP Lebowski
C C P C C P Alliance
609

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Posted - 2015.06.15 21:56:39 -
[3] - Quote
Gabriel Karade wrote:Found a pretty critical bug on duality - can I pm someone?
(assuming I can't use normal petition route as it is Duality...) You can send me a mail if you wish, but the best strategy would be to report the bug in client (F12 -> Report Bug), or failing that, through our website: https://community.eveonline.com/support/bug-reports/
CCP Lebowski | EVE Quality Assurance | Team Five-0
@CCP_Lebowski
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CCP Lebowski
C C P C C P Alliance
609

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Posted - 2015.06.16 17:11:50 -
[4] - Quote
SilverBack Rotineque wrote:7o,
Having trouble logging into Duality. I followed all the instructions and can get the client open (http://imgur.com/s8Kiw65). I type in my login information and the character screen doesn't pop up. I noticed that after typing in my login information, a bar that says checking status (http://imgur.com/LhtI2hS) pops up next to the login info where it usually says the server, status, and number of players, but it never goes to the character screen. I wait for a bit, then click login again and this (http://imgur.com/My1bA1W) pops up telling me I need to close and restart the client. I have tried clearing my settings, cache, starting from the launcher, deleting the folder and reinstalling Duality, nothing has worked. Is there anything else I can do to get logged in?
Thanks, Silverback Thanks for reporting this Silverback,
Unfortunately I'm not sure what to suggest as you seem to tried all the normal options for troubleshooting such an issue. Id ask you to make sure you are manually deleting the relevant cache files from your appdata folder (Normally found here: C:\Users\USERNAME\AppData\Local\CCP\EVE)
If this still does not work, please use CTRL+ALT+M to bring up the engine tools window, select log viewer and save the current logs. Then go to our online bug reporting tool (https://community.eveonline.com/support/bug-reports) and report a bug, providing as much information as you can and attaching that log file.
Hope this helps!
CCP Lebowski | EVE Quality Assurance | Team Five-0
@CCP_Lebowski
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CCP Lebowski
C C P C C P Alliance
609

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Posted - 2015.06.17 12:38:26 -
[5] - Quote
Thanks for the feedback so far everyone, let me try and answer a bunch of the questions brought up so far
kiu Nakamura wrote:IHUB IHUB is not recognized as being in 9uy. It is there in space, belongs to brave holdings, but the UI insists on that another IHUB can be deployed. When you try to deploy another ihub, you get a message that there is already an IHUB. Enemies can actually entosis the IHUB, but after repairing that, the IHUB is still not recognized. This is now fixed.
kiu Nakamura wrote:Station management The button for station management in the Offices list, sometimes doesnt show up. Need to redock to see that button. I haven't been able to reproduce this issue myself, if you see it again could you please submit a bug report in client (F12->Report Bug) and I'll investigate further.
kiu Nakamura wrote:Command Nodes Command Nodes do not show up on DSCAN or Probe Scan even though the devblog says otherwise. This will be resolved for dscan, adding this to the known issues.
kiu Nakamura wrote:Move HQ Could not move our HQ due to: "SEC regards the location you are in as being part of a territorial dispute. SEC rulesforbid HQs of corporations being created in or relocated to disputed territories. Due to this you can not move your HQ here." Even though we own the station and have a TCU in 9uy. Guess this is coupled to outdated SOV mechanics? This is correct, you've never been able to move your corporate HQ to a location you could get locked out of for obvious reasons 
kiu Nakamura wrote:iHub Ownership When we placed and entosist an iHub, it got registered as being owned by the Exec Corp even though the person doing the Entosis is not part of the exec corp, he is member of a different alliance corp. Is this intentional? Can we transfer ihub ownerships somehow? This is by design. All structures will initially be owned by the executor corp, who will be able to transfer to any corp within the alliance. The functionality for this is still being worked on.
kiu Nakamura wrote:TCU We had a TCU and iHub at Planet I in 9uy (the one with the broken ihub). The TCU was fully functional and claimed BRAVE. I passed by and scooped it into my cargo. Why was I able to scoop it even though I am not int he owning Exec Corp? That did nothing to the system, it was still claimed to BRAVE. There was no notification about TCU loss. Then I tried to deploy it again at the exact same location and got an error (I believe notAPlanet?). Once downtime hit, the system got marked as unclaimed. I moved to a different planet, and there I could deploy it without a problem. Scooping should never have been possible by anyone, this was corrected in yesterdays build.
kiu Nakamura wrote:Vulnerability Window Not sure where the option is hidden to configure the vulnerability window? Or where we can define a system being the Designated Capital System? Both are configured in the Home Sub tab of the Alliance tab in the Corporation window. (Expand the settled systems section to see the options for capital system assignment).
kiu Nakamura wrote:Steam Is there an option for Steam users to get on Duality? I'm unsure about this actually, sorry! I'll be investigating this today and will hopefully return with more info.
kiu Nakamura wrote:TCU II Even though a systen is unclaimed (no active TCU), the UI (upper left corner) and Solarsystem Show Info shows a vuln window for the TCU. The system info panel has had some bugs with updating correctly, these should all be resolved now, but the data on vulnerability is currently faked and will be replaced with real data soon.
kiu Nakamura wrote:TCU III Redeployed the previously scooped TCU and entosist it. No notification. And for me the system was marked as unclaimed (for others it correctly switched to being claimed as brave). This fixed itself once I did a session change. As above, this should be fixed now.
Blue Ice wrote:please name command nodes A B C D etc.
e.g. 9UY4-H Station Command Node A
or any way to differentiate them. Yep unique names are part of our design and will be coming soon!
Milai Isagar wrote:Will we need to keep the indicies up and can we increase them during the test? or are they set for the duration? Also... i'm assuming when we get control of our stations properly we will have enough offices for corps for the obvious corp hangar reasons :)
The indexes will be initially set, but we don't have a way to keep them fixed sadly, so they will decay if not kept up.
CCP Lebowski | EVE Quality Assurance | Team Five-0
@CCP_Lebowski
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CCP Lebowski
C C P C C P Alliance
610

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Posted - 2015.06.17 17:51:34 -
[6] - Quote
Taurkinius wrote:With today's build moving the sov panel for a system into the system's info screen, the ability to check the sov indexes, ownership, and other useful information at the constellation and regional levels have been removed. We still need the sov panel available for information at constellation and regional level.
Edit:
I see in the alliance screen there is now a Sov panel that only shows sov info for my own alliance, however it does not display the indices unless I hover over the "Bonus" button, one system at a time. This is rather inefficient from an alliance leadership standpoint, as being able to view all of my alliance's sov indices at a glance is going to be a large part of how we work in the new sov system. Providing this data in a simplistic form that I can see immediately and can swiftly scroll through without having to look system by system would be VERY helpful as an alliance leader. Maybe some small dots or something else easily understood but not taking up large swaths of UI space. This is a fair point and we've been discussing it in Five 0 today. As of now we're undecided whether this will be something we address in the initial release, in a later iteration, or leave it to be something exposed through CREST that others can address themselves in their alliance tools. This may depend on how quickly we can get the more vital aspects of the UI to a working state, so stay tuned and we'll update you when we know more.
Thanks for the excellent bug report, its nice to be able to just assign straight to a developer without having to rewrite the whole thing for sanity, top work! 
Rowells wrote:The entosis link has a tendency to lag a bit and start a new cycle when it shouldn't. It's usually off by a second or two between the timer and cycle time. You can turn off the modules before hand to get it to stop on time and the node still dies. We're aware of this and are working on a solution.
kiu Nakamura wrote:I assume this hasn't been enabled yet, but shouldn't our designated capital system have an adjusted Defense Multiplier (not 1.0)? And shouldn't the Sovereignity Tab on Show Info indicate somewhere that this is a capital? EDIT Ahhh...the icon in the upper left corner has a star for being a capital. Shouldnt the show info do the same thing then as it uses the same icon (I understand that this might be difficult due to coding limitations): http://i.imgur.com/MstOWh3.png The backend functionality is not in place yet, so this won't be affecting your Activity Defense Bonus just yet. That's a good point about the show info window though I'll pass it on to the relevant Dev.
Lauresh Thellere wrote:I had a couple of suggestions for the new sov ui, it's a pretty UI and gives the basic information but trying to get more advanced details can be a bit painful.
One way it's a pain is the new structure timer UI is gorgeous and it shows the name and logo of the alliance who owns them but there's no way of pulling up structure or alliance info from that. It would be nice if there was an info button that links to the alliance info page. I'd also love to see information on what structure upgrades are installed such as i-hub upgrades on the i-hub timer page.
Another way is that it seems to be hard to find a list of sov that the alliance owns, I'd love to see a sovereignty tab in the alliance info page that lists all the systems that particular alliance owns. Some good point in here that we'll be considering as we iterate on the UI.
CCP Lebowski | EVE Quality Assurance | Team Five-0
@CCP_Lebowski
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CCP Lebowski
C C P C C P Alliance
610

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Posted - 2015.06.17 17:55:58 -
[7] - Quote
Oh, just so everyone's aware, I'm ending all capture campaigns that are more than a day old as many may be quite buggy now.
CCP Lebowski | EVE Quality Assurance | Team Five-0
@CCP_Lebowski
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CCP Lebowski
C C P C C P Alliance
610

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Posted - 2015.06.17 18:34:37 -
[8] - Quote
Sorry I should have been clearer, at the very least it will be exposed through CREST 
CCP Lebowski | EVE Quality Assurance | Team Five-0
@CCP_Lebowski
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CCP Lebowski
C C P C C P Alliance
613

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Posted - 2015.06.18 18:55:53 -
[9] - Quote
CCP Fozzie wrote:Assuming we don't find any showstopping bugs. Drinking caffeinated beverages, listening to rock and roll, and testing builds as quickly and thoroughly as I can for you guys, just a usual day as an EVE QA (My servers currently rebooting which is why you're receiving this message) 
CCP Lebowski | EVE Quality Assurance | Team Five-0
@CCP_Lebowski
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CCP Lebowski
C C P C C P Alliance
614

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Posted - 2015.06.18 19:29:05 -
[10] - Quote
Alan Artemisa wrote: they're all running screaming. More like sitting and http://i.imgur.com/pQBtCSm.jpg
CCP Lebowski | EVE Quality Assurance | Team Five-0
@CCP_Lebowski
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CCP Lebowski
C C P C C P Alliance
614

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Posted - 2015.06.18 19:53:15 -
[11] - Quote
Ok folks, the setup is complete, I've updated the known issues and we're taking the server down to update it to the latest build.
So basically what Im saying is ...
CCP Lebowski | EVE Quality Assurance | Team Five-0
@CCP_Lebowski
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CCP Lebowski
C C P C C P Alliance
618

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Posted - 2015.06.23 16:13:26 -
[12] - Quote
Hey everyone, thanks for all your feedback and testing so far, its been really invaluable, and we're taking all feedback into account even if we haven't had time to reply to it all!
Just want to let you know that we are planning a special mass test on Duality on Thursday, June 25th, at 17:00 UTC (= EVE time), and let you know how this affects the wargames.
Important: The sovereignty playtest in Providence and Catch will be paused from 16:30 until 18:30 on Thursday, June 25th - CCP will enforce this and if necessary revert any progress made during this time.
What exactly is being tested? Sovereignty changes Server and client performance
Test steps: Probably similar to following, systems will be decided later:
Meet in system WWW (outside of target constellation) - We will add this system to the /moveme command Mass jump into XXX (in target constellation) Spread out over the whole constellation in small groups and capture as many sites as possible Jump to system YYY and warp to station Reinforce station with MANY entosis links - no PVP Start PVP after several minutes (wait for the command by CCP) Ceasefire (optimally when station is reinforced) and warp away Spread out over the whole constellation Capture the freeport in ZZZ - combat allowed - free for all!
What else should I know?
- Bring appropriate ships for sov warfare - Please fit Entosis Links if possible.
- Fleets will be mostly player organized, but there will also be a CCP organized fleet
- For moving to the test system - use /moveme
- 2M Skill points will be awarded on both Singularity and Duality for this mass test
- We will reactivate moveme for each wargame constellation for 30 minutes after the test ends, to allow people to return.
CCP Lebowski | EVE Quality Assurance | Team Five-0
@CCP_Lebowski
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CCP Lebowski
C C P C C P Alliance
620

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Posted - 2015.06.23 21:08:34 -
[13] - Quote
Hey all,
just a quick update, we're aware that an issue with capture times not taking into account a systems Activity Defense Multiplier have cropped up again. We've fixed the problem locally and will be updating the server with a new build as soon as its ready (Should only be a couple of hours now) .
Additionally this build should also resolve some of the other known issues, including problems with installing upgrades in Ihubs.
Stay tuned!
CCP Lebowski | EVE Quality Assurance | Team Five-0
@CCP_Lebowski
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CCP Lebowski
C C P C C P Alliance
622

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Posted - 2015.06.25 10:18:07 -
[14] - Quote
Cannonfodder Ellecon wrote:Fozzie
Can we please get Constellation "04-H4M" Strategic Index reset back to lvl 5 so we can do IHUB testing
Thankyou Any system still owned by their original Alliance have had their levels reset to the level they were at at the start of the tournament (Note this was not level 5 for all systems). If your seeing issues with this could you tell us which systems exactly are incorrect?
Warmeister wrote:One of the latest patches broke the freeport stations capture. The nodes now seem to take into account defense multipliers from the system, and take ages to capture instead of usual 12 minutes Yep, I've confirmed this issue this morning and we'll get a fix in asap, likely this evening. Any events still affected after the update will be fixed.
CCP Lebowski | EVE Quality Assurance | Team Five-0
@CCP_Lebowski
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CCP Lebowski
C C P C C P Alliance
622

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Posted - 2015.06.25 14:18:08 -
[15] - Quote
The issue with Strategic index persistence should be resolved now, let us know if your systems index looks incorrect!
CCP Lebowski | EVE Quality Assurance | Team Five-0
@CCP_Lebowski
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CCP Lebowski
C C P C C P Alliance
623

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Posted - 2015.06.26 11:39:47 -
[16] - Quote
Sorry for the wait on the fix folks, a few large behind the scene changes have been implemented in the last day and we want to make sure the build is nice and stable for a weekend of war :)
CCP Lebowski | EVE Quality Assurance | Team Five-0
@CCP_Lebowski
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